You can choose any sprites and backdrops you like for this project. In some places you may need to adapt the clues if you choose something different. Remember this challenge is meant to inspire your own ideas!
when flag clicked
forever
if <> then
key <> pressed?
change x by ()
when flag clicked
forever
if <key [right arrow v] pressed?> then
change x by (10)
end
if <key [left arrow v] pressed?> then
change x by (-10)
end
end
when flag clicked
forever
go to x () y (180)
pick random (-240) to (240)
repeat until <>
change y by (-5)
touching [catcher v]
when flag clicked
forever
go to x (pick random (-240) to (240)) y (180)
repeat until <touching [Catcher v]?>
change y by (-5)
when flag clicked
set [score v] to (0)
repeat until <touching [Catcher v]?>
change [score v] by (1)
start sound [pop v]
when flag clicked
set [score v] to (0) // add this block
forever
go to x (pick random (-240) to (240)) y (180)
repeat until <touching [catcher v]>
change y by (-5)
end
change [score v] by (1) // add this block
start sound [pop v]// add this block
when flag clicked
switch costume to [egg-a v]
forever
if <> then
<touching color (#653b09)>
switch costume to [egg-b v]
stop [all v]
when flag clicked
switch costume to [egg-a v]
forever
if <touching color (#653b09)> then
switch costume to [egg-b v]
stop [all v]
change y by ()
when flag clicked
switch backdrop to [backdrop1 v]
forever
if < (score) = (10) > then
switch backdrop to [backdrop2 v]
when flag clicked
forever
if < (score) > (high score) > then
set [high score v] to (score)